<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Threshold: The Unraveling Devlog - itch.io</title><link>https://elarya-studio.itch.io/threshold</link><description>A deckbuilder roguelite about investigators who push against the edge of what they can bear to know</description><item><guid>https://elarya-studio.itch.io/threshold/devlog/1518012/combat-pass-full-card-art</guid><title>Combat Pass &amp; Full Card Art</title><link>https://elarya-studio.itch.io/threshold/devlog/1518012/combat-pass-full-card-art</link><pubDate>Fri, 08 May 2026 17:16:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Two releases today! v0.9.0 follows directly on the heels of the art pass — this one is all about the combat layer and content depth. Every card has art now. All 131 cards in the pool have authored i...</p>]]></description></item><item><guid>https://elarya-studio.itch.io/threshold/devlog/1517990/the-art-pass-has-landed</guid><title>The Art Pass Has Landed</title><link>https://elarya-studio.itch.io/threshold/devlog/1517990/the-art-pass-has-landed</link><pubDate>Fri, 08 May 2026 16:54:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>v0.8.0 is out, and this one looks like a game. Since the first playtest build, the biggest piece of feedback was consistent: it needs art, badly. That was fair. The prototype ran well, but it was plac...</p>]]></description></item></channel></rss>